[Info :DHH Mad World] DHH needs to Re-Init. Scene:StudioStart
[Error : Unity Log] TypeLoadException: Could not resolve type with token 0100002c (from typeref, class/assembly NullCheck, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Stack trace:
(wrapper dynamic-method) AssetBundleManager.DMD<AssetBundleManager::GetLoadedAssetBundle>(string,string)
AssetBundleCheck.GetAllAssetName (System.String assetBundleName, System.Boolean _WithExtension, System.String manifestAssetBundleName, System.Boolean isAllCheck) (at <e27f8f0b0a49417687a124774abe00d5>:0)
(wrapper dynamic-method) GlobalMethod.DMD<GlobalMethod::AssetFileExist>(string,string,string)
Manager.HSceneManager+HSceneTables+<LoadAnimationFileName>d__104.MoveNext () (at <e27f8f0b0a49417687a124774abe00d5>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
[Error : Unity Log] TypeLoadException: Could not resolve type with token 0100002c (from typeref, class/assembly NullCheck, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Stack trace:
(wrapper dynamic-method) AssetBundleManager.DMD<AssetBundleManager::GetLoadedAssetBundle>(string,string)
(wrapper dynamic-method) Studio.AssetBundleCheck.DMD<Studio.AssetBundleCheck::GetAllFileName>(string,bool)
Studio.Info+FileListInfo+Data..ctor (System.String _path) (at <e27f8f0b0a49417687a124774abe00d5>:0)
Studio.Info+FileListInfo..ctor (System.Collections.Generic.List`1[T] _list) (at <e27f8f0b0a49417687a124774abe00d5>:0)
Studio.Info+<LoadExcelDataCoroutine>d__58.MoveNext () (at <e27f8f0b0a49417687a124774abe00d5>:0)
IllusionFixes.StudioOptimizations.RunCoroutineImmediately (System.Collections.IEnumerator enumerator) (at <7c517922378a475093d2f67b70d9604a>:0)
控制台报错
[Error : Unity Log] TypeLoadException: Could not resolve type with token 0100002c (from typeref, class/assembly NullCheck, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Stack trace:
(wrapper dynamic-method) AssetBundleManager.DMD<AssetBundleManager::GetLoadedAssetBundle>(string,string)
AssetBundleCheck.GetAllAssetName (System.String assetBundleName, System.Boolean _WithExtension, System.String manifestAssetBundleName, System.Boolean isAllCheck) (at <e27f8f0b0a49417687a124774abe00d5>:0)
(wrapper dynamic-method) GlobalMethod.DMD<GlobalMethod::AssetFileExist>(string,string,string)
Manager.HSceneManager+HSceneTables+<LoadAnimationFileName>d__104.MoveNext () (at <e27f8f0b0a49417687a124774abe00d5>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
[Error : Unity Log] TypeLoadException: Could not resolve type with token 0100002c (from typeref, class/assembly NullCheck, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Stack trace:
(wrapper dynamic-method) AssetBundleManager.DMD<AssetBundleManager::GetLoadedAssetBundle>(string,string)
(wrapper dynamic-method) Studio.AssetBundleCheck.DMD<Studio.AssetBundleCheck::GetAllFileName>(string,bool)
Studio.Info+FileListInfo+Data..ctor (System.String _path) (at <e27f8f0b0a49417687a124774abe00d5>:0)
Studio.Info+FileListInfo..ctor (System.Collections.Generic.List`1[T] _list) (at <e27f8f0b0a49417687a124774abe00d5>:0)
Studio.Info+<LoadExcelDataCoroutine>d__58.MoveNext () (at <e27f8f0b0a49417687a124774abe00d5>:0)
IllusionFixes.StudioOptimizations.RunCoroutineImmediately (System.Collections.IEnumerator enumerator) (at <7c517922378a475093d2f67b70d9604a>:0)
控制台报错