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[公告]正在准备更新 2024/2/16

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我们即将完成对游戏的重大改进的测试,我们非常兴奋!该补丁将是我们有史以来最大规模的重新设计,利用从发布和之前的内容更新中吸取的所有经验教训,为游戏的未来发布更多版本做好准备。
虽然完整的补丁说明尚未最终确定,但我们希望在更新之前解释一些关键点以及我们围绕它们的意图。这些变化是在经过严格测试的完整游戏重调和卡牌大修的背景下进行的,同时也对个别派系的游戏玩法进行了一些显著更新。其中,我们改变了一些我们想分享的非常重要的事情:
-游戏早期的攻击性已被大幅削弱;在平衡良好的牌组中,防御性选项更廉价且更容易运行,游戏前期的许多选项现在允许您在为未来准备资源的同时建立场面,最重要的是,现在在敌方城堡上怼一个过度增益的单位或堆怪并在多回合造成大量伤害要困难且昂贵得多。最重要的是,几乎所有可以直接伤害城堡的法术都无法再这样做。
-之前的大修剪断了许多很烂的快攻策略的翅膀,将侵略性玩法推入一个更紧凑且精简的桶中。但这并不意味着侵略没有目的或意义,因为游戏早期的蹭血既可以扰乱对手的游戏计划,也可以削弱城堡,从而在游戏后期实现毁灭性的组合技。为了使这种校准在各种类型的卡组上正确且有效地工作,城堡的起始生命值将减少到20。
-我们希望在尽可能多的背景下呈现这一变化,因为它本身看起来对快攻非常友好。我们在测试中发现,最短游戏长度显著大于现有版本,几乎没有游戏在第8回合之前结束。长局游戏的典型长度也缩短了,几乎没有对局持续超过第20回合,更常见的是结束于第11-17回合之间。我们一直在努力实现这一具体的调整目标,并且由于我们社区游戏测试人员的不懈努力,我们相信我们已经成功了。
更新的内容还远不止这些!
感兴趣的玩家将能够在美国东部标准时间周六下午2:30开始在REDMASTER'S直播上看到改动的先睹为快,首席开发者Vontre也将加入直播进行质量检查!请记住,虽然我们即将完成,但开发和测试仍在进行中,在最终发布之前,在直播中看到的任何内容都可能会发生变化。我们希望看到你在那里!


IP属地:内蒙古1楼2024-02-21 21:06回复
    Preparing for the Update 2024/2/16
    We are almost finished testing our major revamp of the game, and we couldn't be more excited! This patch will be our largest redesign ever, making use of all the lessons learned from launch and our previous content update to prepare the game for a strong future with more releases.
    While full patch notes are not yet finalized, we wanted to explain some key points ahead of the update and what our intent is around them. These changes are within the context of a rigorously tested full game retune and card overhaul, with some significant updates to individual faction gameplay as well. Within that, we've changed a few very important things we'd like to share:
    - Early game aggression has been MASSIVELY nerfed; defensive options are much cheaper and easier to run in a well balanced deck, many early game options now allow you to build board while prepping resources for the future, and most critically, it is now far more difficult and costly to stick overbuffed units or swarms on the enemy Castle and deal massive damage over multiple turns. To top it all off, almost all spells that could directly damage the Castle can no longer do so.
    - The previous overhaul clips the wings of many broken aggro strategies, pushing aggressive play into a far tighter and more streamlined bucket. But that does not mean that aggression has no purpose or point, as the early game chip damage can both disrupt the opponent's gameplan, or soften the Castle for a devastating combo finish in late game. To make this calibration work correctly and effectively for a variety of deck types, THE STARTING HP OF THE CASTLE WILL BE REDUCED TO 20.
    - We wanted to present this change with as much context as possible, as it may seem very agro friendly on its own. What we've found in testing is that the minimum game length is significantly longer than on live, with almost no game ending before turn 8. The typical length of long games is also lessened, with almost no games lasting beyond turn 20, more typically ending somewhere between turns 11-17. We have been working hard to specifically achieve this tuning goal, and thanks to the relentless efforts of our community playtesters we believe we have succeeded.
    There is plenty more to the update than that as well!
    Interested players will be able to see a SNEAK PEAK of the changes on REDMASTER'S STREAM on Saturday, starting at 2:30 PM EST, and lead developer Vontre will also join the stream for QA! Keep in mind while we are very close to done, development and testing are still ongoing and anything seen on stream is subject to change before final release. We hope to see you there!


    IP属地:内蒙古2楼2024-02-21 21:07
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