当然骂声大的还有一个人少巡逻队刷的越多的机制,现在另一个比较火的帖子不是从平衡性方面出发,是直接指出箭头在高难怪物模板很不合理:
In simpler terms: You have a specific type of enemy that requires a very specific type of answer... But then you make the answer scarce and the enemy common....
This is why people really like things like Railgun or the Quasar cannon being good - because they're reliable and reusable, so when you inevitably get 10 of these fucks in a row you have a way to deal with them...
So players kinda HAVE to hard lean on stratagems like Quasar and Railgun that offer repeated and reliable ways to deal with these things, and will, reasonably, get upset when these things are nerfed and their ability to deal with these problems lowered.

核心就是:高强度的刷精英重甲单位,能够跟得上这个刷新频率并有效反置的战备和武器很少,所以很多玩家才依赖类星体和轨道炮这种高可用装备,因此才对这次削弱意见很大,核心还是精英怪设计不合理