战马的制作者在知乎亲答了一发,来这里水一贴,以下贴原文:
因为我的中文不太好,所以这段话是用AI翻译的,请大家见谅,原文在下方:
这个挑战还挺特别的——通常来说,游戏创作都是先构思剧情,再按需构建世界观。但这次,我们不得不完全反过来操作——15世纪波西米亚的历史框架是既定的,像库滕堡这样的城市在现实中真实存在,游戏里也涉及了许多史实事件。我们要做的,就是把虚构的斯卡里茨的亨利的故事,像榫卯结构般严丝合缝地嵌入这个真实历史时空。虽然追求历史真实感本身不是特别大的障碍,但确实需要非常严谨的细节把控。为此我们不仅特别重现了像库滕堡这样的真实存在的城市,还专门组建了历史顾问团队;在整个开发期间,我们一直在向大学、博物馆等专业机构虚心求教。
It’s a challenge like any other, just a little bit different. Usually you start with a plot and then create a world around it exactly the way you need it. We had to do it the other way around. We have a world that is already existing, with some historical events that happened, and in that we had to embed our own fictional story of Henry of Skalitz. It’s not a handicap that we are trying to create an authentic and realistic game but it definitely requires a lot more attention to detail. We particularly recreated real areas like the city of Kuttenberg and even employ our own fulltime historian who is consulting all kinds of universities, museums and alike.

因为我的中文不太好,所以这段话是用AI翻译的,请大家见谅,原文在下方:
这个挑战还挺特别的——通常来说,游戏创作都是先构思剧情,再按需构建世界观。但这次,我们不得不完全反过来操作——15世纪波西米亚的历史框架是既定的,像库滕堡这样的城市在现实中真实存在,游戏里也涉及了许多史实事件。我们要做的,就是把虚构的斯卡里茨的亨利的故事,像榫卯结构般严丝合缝地嵌入这个真实历史时空。虽然追求历史真实感本身不是特别大的障碍,但确实需要非常严谨的细节把控。为此我们不仅特别重现了像库滕堡这样的真实存在的城市,还专门组建了历史顾问团队;在整个开发期间,我们一直在向大学、博物馆等专业机构虚心求教。
It’s a challenge like any other, just a little bit different. Usually you start with a plot and then create a world around it exactly the way you need it. We had to do it the other way around. We have a world that is already existing, with some historical events that happened, and in that we had to embed our own fictional story of Henry of Skalitz. It’s not a handicap that we are trying to create an authentic and realistic game but it definitely requires a lot more attention to detail. We particularly recreated real areas like the city of Kuttenberg and even employ our own fulltime historian who is consulting all kinds of universities, museums and alike.
